For this cart, CLK, WR, RESET and AUDIO were not connected to anything, so I ignored them. Since it's only 32K, you can ground A15. Since you're not writing data or switching banks, you can ground RD. Ground GND. Then connect D0-D7 to some pins on the pill, ideally 5V-tolerant ones (so you can run at 5V if necessary). Connect VCC to 3.3V, but if that fails, go for 5V (3.3V worked fro me). Here is a little sketch that reads the data. I then just copied the data from the Arduino serial monitor into the input of a Python script that turned it into binary.
I didn't have any a cartridge connector, so I just stuffed jumpers into plated through holes on the PCB, and used test clips for two lines (VCC and RD) that didn't have through holes. It's a mess, but the checksum checks out and the game works in an emulator. This was quick and dirty. (If one really wanted to do a nice job, one could use the USB Composite library to emulate a small flash drive and make the cartridge appear ike a file on it.)